Below are some of the ebooks Year 7 students have created in Science this year.
Year 11 Prize Winners
Year 11 Prize Winners
Year 11 Prize Winners
Year 11 Prize Winners
Year 11 Prize Winners
Year 9 Class Photos
Year 9 Class Photos
English Language Learners
Hard Materials
Digital Technologies
Junior Students Learn the Basic Concepts of Programming Using Ozobots
Earlier in the year Year 9 and 10 Digital Technologies students played with the ozobots. They are tiny robots which are programmed using sensors to spin, speed up, turn, move to another line etc. This is an unplugged activity where colour codes tell the ozobot what to do. It teaches basic coding concepts like cause/effect, critical thinking and debugging, plus it’s loads of fun.
Programming Robots to Learning Computational Thinking
Later in the year Years 9 and 10 Digital Technologies students learned how to program other types of robots. We have used block programming and sensors to move the Sphero Bolt (round ball pictured here), line coding to move the Ozobots around and directional programming with the BeeBots (pictured on the mat). It's always a lot of fun playing with the bots, but learning at the same time.
3D Modelling Using Tinkercad
Junior students have been creating their dream bedroom in a 3D modelling program called Tinkercad. They start with a blank workplane and build on it, turning the model to add to their design. The students were very creative in their designs, adding gaming areas, drinks station, their own ensuite, lounge area with massive television, built in shelving etc. There were no limits to their imagination and it was great to see the digital outcomes.
Fabrics Technology
House Colour Applique
In Year 9 Fabric Technology we have been following the technology process to create a personalised item decorated with applique motifs designed by the students themselves. The completed projects range from 'simple and striking' to really quite complex. The latter showing an excellent understanding of planning, layering, stitching, and time management.
Outstanding Garment Recycling
Year 10 Fabric Technology students have been upcycling second hand garments to expand their wardrobes and save the environment at the same time.
To combat fast fashion, and mountains of clothing going into landfill every year, our students have been experimenting with modifying and remaking second hand garments. Given a choice between a business shirt and a pair of jeans, here are some of the amazing creations they have come up with.
The Technological Process
The issue
Planning
Modelling
Underway
A tear on the corner of a pocket that could not be repaired normally. Mr Edmundson visited Year 10 Fabric Technology and Sustainably with the idea of repairing the tear in the spirit of kintsugi - or highlighting and making a focus of the repair.
Two students, Summer and Tabitha, began by drawing numerous designs to both cover the tear, and help hold the fabric in place. The designs were inspired by a selection of different embroidery stitches they found.
After narrowing down their ideas to two different designs, and practicing the different stitches, Summer and Tabitha created two prototypes on ripped fabric.
The two prototypes were then shown to Mr Edmundson for his feedback, as the primary stakeholder.
Complete
Food and Hospitality
Awesome Meals Produced by Level 2 Hospitality
Here are some of the stand out dishes from an assessment in term 1. This practical was assessing parts of two unit standards covering grilling and salads.
Juniors Baking Their Way Through Technology
In July, Year 9 students explored the technology curriculum by baking a variety of food items. Students were tasked with creating a prototype of a baked food item that would be appropriate to sell at a bake sale to raise funds for a stakeholder of their choice. Students underwent initial planning then moved on to determine the resources they would require and finally brought all their planning and knowledge together to produce some truly amazing pieces of food.
Some students prepared components of their dish at home while others set out to create some dazzling displays. To really cement their knowledge students have written up evaluations of their products and come up with potential ways to improve their planning. The great thing about this unit of learning was the way it allowed students to challenge themselves or give something a go that really interested them.
Year 11 Food and Hospitality
Year 9
Year 9s were tasked with planning and producing some nutritious and delicious food that they would be able to prepare at home. Students underwent trialling before deciding on what they thought would make a great meal they could prepare for their whānau or friends.
Design and Visual Communication
Linwood College Technology Centre
Soft Materials - Fabrics
Our Year 7 students have been learning new skills on the sewing machines and producing some original products from their own designs.
Year 8 students have worked on producing a sustainable shopping bag with an environmental message.
Food Technology
The challenge for the Year 7 Food Technology class was to adapt a recipe for a hotcake to make a low sugar breakfast.
Elana from St Martins School chose to use a mix of buckwheat and almond flour to make an alternative gluten free hotcake for her friend who is celiac.
The Year 8 students had the brief to develop a bread based product to see at their school market day.
As a fun lesson, the Year 8 students developed and made a new biscuit.
Robotics
Year 7 and 8 students have been learning how to build robots at Linwood College's Technology Centre. Students learnt how to build a variety of different robots including a robot that collects rock samples, a line following robot, and definitely the most popular robot, battle-bots!. Students built their own designs of battle-bots, which they get to battle against each other with. Robotics is an excellent way to introduce the fundamentals of programming and design to young learners.
Electronics and Hard Materials
Students learn to build simple circuits in Electronics. Understanding how their circuits work, students design appropriate outcomes for them. Students are given access to multi materials and a wide variety of software and processes to explore. These include using vinyl cutters to create stickers for sandblasting, using Tinkercad to design outcomes for 3D printing and using Inkscape and Lightburn for laser cutting.